Irwin Chen
Designer, researcher, and writer. Investigative visualization, systems mapping, interaction design, and AI-assisted tool building.
irwin.chen@gmail.com · Brooklyn, NY · irwinchen.com · postliterate.org
Current work
After the Book
Author and designer, 2025–present
- Writing a book on orality, literacy, and conversational AI, planned as a multimodal reading app.
- Publishing working notes at postliterate.org, an Astro site with a publishing and syndication pipeline (Mastodon, Bluesky) built with Claude Code.
- Building Virgil, an iOS reading app in Swift, and the Writing Machine, a desktop tool that helps assemble chapters from existing notes without generating prose.
- Running a research vault in Obsidian with AI agents for source intake, a source-transparency protocol, and multi-agent research pipelines using frontier and open models.
Independent consultant
2024–present
- Investigative visualization, financial forensics and expenditure tracing, and web development for investigative and legal teams.
Employment
The Mintz Group
Director of Visualization Design, 2011–2024
- Led data visualization and application design for a global investigative firm.
- Built interactive network maps, transaction browsers, and timelines for cases involving fraud, corruption, and asset tracing.
- Developed the house style and visual language for case work and public thought-leadership pieces.
- Designed and prototyped interfaces for internal investigative tools, including case management software.
- Designed presentations for cases and prospective clients, and maintained marketing materials.
- Hired and managed a front-end developer and a designer.
Kleptocrat: How to Hide Dirty Money, project lead, 2014–18. A mobile game developed with BumbleBear Games. Led stakeholders and outside developers from concept, prototyping, and testing through launch and marketing. IndieCade Jury Prix, 2018.
Ampersand RPG LLC
Co-founder, 2018–present
- Tabletop role-playing games for kids and parents. First release: Mages & Macrophages, 2022.
Redub LLC
Founder, information architecture and interaction design consultancy, 2008–2011
- Clients included Japan Society, GOOD Magazine, the Peter G. Peterson Foundation, Thrillist, This American Life, Conductor, ProPublica, the Knight Foundation, and MoMA.
- Designed collections features for ArtSpace.com, an online gallery and art marketplace.
- Prototyped usability changes for Quartz’s responsive interface.
- Hired and managed a developer and a UX designer.
Community Connect Inc.
AsianAvenue.com, BlackPlanet.com, MiGente.com
Senior User Experience Architect, 2006–2008. Information Architect, 2004–2005.
- UX and interaction design for three large social networking communities with millions of active users.
- Wrote use cases and requirements; ran user testing and usability analysis.
- Created and maintained the pattern library.
- Co-developed in-house software for rapid prototyping that generated production-ready HTML with XML/XSL and Cocoon.
Root Markets
Head of User Experience and Director of Interaction Strategy, 2005–2006
- Set design, branding, and front-end standards for a 55-person start-up.
- Hired and managed an information architect and a front-end developer.
Bao Noodles
Sous-chef, 2003–2004
- Ran the line, scheduling, inventory, ordering, and food costing at a Vietnamese bistro on the Lower East Side.
- Designed the menus, identity, signage, and bar interior.
2x4 Inc.
Senior Designer and Technologist, 2001–2003
- Art-directed and led all web projects; redesigned the 2x4 website.
- Branding, environmental graphics, video, and research with AMO (Rem Koolhaas) on the Prada New York Epicenter and the Wired redesign.
Funny Garbage
Programmer and Tech Lead, 1999–2001
- Technical lead for e-commerce and intranet projects.
FEED Magazine
Art Director and Technologist, 1997–1999
- Redesigned and rebuilt the site, moving it from static HTML to PHP.
- Programmed the Loop, a Perl message board tied to published articles.
- Wrote articles; managed two design technologists.
Teaching
Journalism + Design, The New School
Design Lead, 2014–2024
- Built the program’s design curriculum; organized convenings, events, and speakers.
- Art-directed the program website, branding, and style guide with Kiss Me I’m Polish.
- Collaborated with founder Heather Chaplin on systems-thinking research about the crisis of the free press.
- Led design workshops for the Wicked Problem Task Force and designed its system map.
- Directed the interface of a dynamic simulation based on the map, programmed by Francis Tseng.
- Directed, storyboarded, and produced promotional videos.
- Courses: Interaction Design for News Apps; HTML for Journalists; Design for Storytelling; Journalism Design Toolkit. Faculty advisor, The New School Free Press, 2015–2019.
Eugene Lang College of Liberal Arts
Adjunct Professor, 2014–2023
- Ashbery Digital Mapping Project, graduate seminar, Writing department.
- Tech, Media, and Democracy, joint graduate seminar with Columbia, Cornell Tech, Queens College, and The New School.
Parsons School of Design
Adjunct Professor, 2006–2014
- Publication Design; Interaction: Core Studio (BFA); Topics: Editorial Experience.
Cornell Tech
Visiting Lecturer, Milstein Program in Technology and Humanity, 2021–2022
- Aesthetics, Design, and Interaction.
Yale School of Art, Graphic Design MFA
Guest Critic, 2008–2011
Education
Yale University
B.A., English Literature, 1994
Jan van Eyck Akademie, Maastricht
Post-graduate study in design, 1994–1995. Fulbright Scholar.
Awards and service
- IndieCade Jury Prix, for Kleptocrat, 2018.
- Board member, AIGA New York, 2012–2013.
- Fulbright Scholarship, 1994–1995.
- T. Whitney Blake Prize, Davenport College, Yale, 1994.
Writing and press
- Post-Literate, notes on reading and orality in the age of AI, postliterate.org, 2025–present.
- “AI Interfaces and the Unrepresentable,” research statement, 2024.
- “Data and the View From Nowhere,” Journalism + Design, 2018.
- “Wired Dictionary: Lexiconography,” in Multiple Signatures, ed. Michael Rock, 2013.
- Articles for Wired, I.D., and eDesign, 2000–2003.
- Profiled in The New Yorker, Talk of the Town, October 30, 2017.
Skills and tools
- Design: information architecture, interaction design, data visualization, systems mapping, game design, prototyping, typography.
- AI and agents: Claude Code, multi-agent orchestration, MCP servers, retrieval and embeddings, local models (Ollama, LM Studio), OpenRouter.
- Code: HTML, CSS, JavaScript, D3, Astro, Swift, Python, R, PHP.
- Tools: Figma, Adobe Creative Suite, Obsidian, Git and GitHub, Docker, Vercel.
References available on request.